![]() It’s these last few worlds that stick in my mind as I write this, full as they are with quick-moving platforms, frustrating enemy placements, shots out of barrels that require precise timing, and punishing auto-scrolling sections that leave little room for error. Yet somewhere between the first two worlds and the last two, the game goes from an easy, friction-free skate to a punishing, split-second timing slog. The difficulty in Tropical Freeze ramps up so gradually that you barely notice it. It’s an old-school approach to difficulty that isn’t quite “Nintendo hard” in the traditional sense, but presents a good, modern moderation of that idea. It’s a very difficult game-punishingly difficult, at times-but it's also friendly and approachable enough to avoid scaring off players who wouldn’t spend more than five minutes playing Super Meat Boy. Much like 2011’s Wii reboot of Donkey Kong Country Returns (more so than the SNES Donkey Kong Country that came before it), the new Donkey Kong Country: Tropical Freeze charts a careful, retro-inspired course between these extremes. Games like Demon’s Souls, Super Meat Boy, Spelunky, DayZ and a host of others aren’t shy about throwing the player in with minimal instruction and letting them earn their skill by dying again and again and again. These are the titles that hold your hand through long tutorials, display large friendly hints detailing exactly what to do in many situations, and distill complicated action sequences down to simple quick time events.īalancing out this trend has been a rash of games that revel in being as difficult and obtuse as possible. On one end, you have games that bend over backwards to be as accessible as possible to as wide an audience as possible. ![]() Both Donkey and Diddy can pound the ground to defeat enemies and unveil secret items.Links: Official Website | Nintendo eShopThere’s been a generalized split over the last decade or so in the way games handle difficulty levels. To avoid problems arising from differences in the players’ skills, Diddy can hop on Donkey’s back to take on a more passive role, while his jetpack can be used to make his partner’s jumps easier. If a player’s character dies in two-player mode, it can be brought back by using the other character to hit a “DK Barrel” that floats into view, a mechanic similar to the one used in New Super Mario Bros. Multiplayer mode enables a second player to control Diddy Kong. In single-player mode, players can only play as Donkey Kong, although Diddy Kong rides on Donkey Kong’s back, and Donkey Kong can use Diddy’s jetpack to jump further. Players take control of the series’s protagonist Donkey Kong, as well as his friend Diddy Kong in certain situations, with many traditional elements of the Donkey Kong Country series returning, including mine cart levels, the ability to swing between vines and collect bananas, and the golden “KONG” puzzle pieces. New gameplay elements include levels in which the characters and foreground environments appear as silhouettes, spawning several new gameplay mechanics.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |